Yayo rimworld

So what I have set up for my waster playthrough is that they take tea every 3 days and take flake if they get injured, 11. Cohacq • 9 mo. ago. That's what I'm doing ATM, but yayo instead of flake. Yayo gives the same -50% pain as Flake, but also a +15% movesped buff which feels real good. And that buff is why I'm consdering making it a daily ...

Yayo rimworld. A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features. Also includes compatibility functions for Simple Sidearms, sidearms carried in the inventory are also reloaded.---Added or reworked features: ... Haven't played RimWorld with the new DLC yet, from my understanding mechs auto-generate ammo to reload, so ...

Disclaimer Nº4: Rimworld is a CPU intense game, even if you have a Ryzen 10 with a ZTX 10090ti, the game is single threaded and will get slower the more you bloat it. (Don’t even think on touching Rimthread, ... Yayo’s Animation, and Yayo’s caravan). ...

I have a drug policy I swear by. Beer: Every day (if mood below 60%) Smokeleaf Joint: Every 2 days (if mood below 50%) Ambrosia: Every 2 days (If mood below 60%) Psychite tea: Every 2 days (If mood below 40%) Penoxycyline: Every 5 days. The rest "For Addictions" only.Jul 2, 2023 · As a mood control drug, flake is generally inferior to yayo. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1.5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. They both give +35 mood and x50% pain, but yayo also gives +15% ... Combined with the armor changes in Yayo's Combat, depending on the tech level of your enemy, it makes melee potentially super dangerous unless you have some combo of better armor, better weapons, or flat-out better melee fighters.Here's how to temporarily fix this in the current version: 1. Make up the caravan except the vehicle. 2. The pawns will try to cover the corner of the map. Remember its location. 3. Select the vehicle, add it to the caravan, then make the pawn get on the vehicle and go to the corner of the map the pawns were going to go to.Input for both recipes is only psychoid leaves. 8 of them have total base value of 15.2. From those material you can make either single unit of Yayo worth 21 silver or two units of flake worth 28 silver total. Value added from the above comes down to 5.8 silver for Yayo and 12.8 for Flake. Total work needed is 350 and 500 ticks respectively. Jul 26, 2021 · Yayo 모드 쓰면서 제작자님의 아이디어에 정말 많이 놀랐습니다. 림월드에 있었으면 하는 요소들은 꼭 Yayo 모드에 있더라고요. 이제 업데이트 하지 않는다고 하시니 아쉽긴 합니다만, 제작자님의 손이 닿는 다른 모든 일에 복이 따르길 바랍니다. Haven't played RimWorld with the new DLC yet, from my understanding mechs auto-generate ammo to reload, so manual reloading was never necessary. Pretty sure that is a setting to be enabled in Yayo's Combat's settings though.Loan work is possible through the Comms console. How to Settle Your Debt : 1. Seizure bankruptcy, 2. Destroy all bases in faction. War bonds are sold by traders. Additional races, additional faction mod compatible.

A disaster that begins every 4th quarter of every year. Ice Age, Infernal Planet. Prepare for 3 quarters. And survive. After the 4th quarter, the temperature returns to normal. And again, an event occurs in the fourth quarter. When the game starts, you can see what kind of disaster this 4th quarter will come. The disasters currently developed are:Oct 1, 2020 · Originally posted by gimmethegepgun: Flake gives more money per psychoid leaf. Yayo is far superior for domestic use than Flake is, giving a longer, safer high. what're the numbers? Flake is 14 base value for a cost of 4 leaves, thus 3.5 per leaf, while Yayo is 21 base value at a cost of 8 leaves, thus 2.625 per leaf. My Little Planet is reponsible for making the caravans "flicker." It seems they are Z-fighting with the planet itself, as they 'flicker' in a polygonal way. Seems that the …Combined with the armor changes in Yayo's Combat, depending on the tech level of your enemy, it makes melee potentially super dangerous unless you have some combo of better armor, better weapons, or flat-out better melee fighters.Aug 25, 2022 · The new version always includes the features of the previous version. The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long. The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently. Psychite refers to a family of drugs made from psychoid leaves, which are harvested from a psychoid plant. These include: Psychite tea. Flake. Yayo. All three drugs share the same "Psychite" drug need and contribute towards psychite addiction, tolerance, and withdrawal. Go-juice, despite requiring yayo to create, is not considered a psychite ...

CE does a lot of changes to armor, bullets, and weapons in general, even adding singular bullets and less just “it hit” chances. Yayo tried to do the same stuff, but simpler since at the time CE was incompatible with a lot of stuff. Yayo’s add some animations, I think single bullet chances/paths and skip the armor and weapon dmg changes ...1. It is on top of the Yayo settings. 2. I don't think this mod is popular enough for me to invest effort into implementing that. 3. I actually wanted to avoid many different "types" of ammo. The current system allows for more finely-tuned cost-per-shot. Eg. Guns in similar grade might use 13 and 15 pieces of "industrial ammo" per shot.You can only dual wield very light weapons like pistols, knives, machine pistols, etc.. and you can't combine them with two-handed weapons. Also the skill-level dependent penalties make sure the mod is well balanced. And most importantly, enemies will also dual wield. However, you can make it all as overpowered as you want by …Various options for projectile speed and accuracy. all guns and grenades : Rapidly increasing accuracy based on shooting skill and weapon accuracy. (compatible with all additional gun modes) Fix bullets not to fly to ridiculously odd places. 3 times increase in flying speed of all projectiles. Most of them can be edited within options.

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RimWorld. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... Yayo's Combat 3 [Abandoned] Subscribe. Subscribed. Unsubscribe. Description. Please note i am Not the original Author of this mod, the description can be found on the Original Mods ...Contents. 1 Lore. 2 Occurrence. 3 Summary. 3.1 Genes. 4 Origins. 5 Analysis. 5.1 Psychite. 5.1.1 Health effects with drug genes. Lore [ edit] Wasters are …This mod gives you a reason to travel to many biomes. This story is a long epic. We will settle for several years in each of the 3 biomes in rimworld, extract biome energy, and leave for a planet called by the unknown who created this teleporter. 1. Extract 100 biome energy shards from each of 3 biomes. - Extracts energy shards from the biome.Yayo 모드 쓰면서 제작자님의 아이디어에 정말 많이 놀랐습니다. 림월드에 있었으면 하는 요소들은 꼭 Yayo 모드에 있더라고요. 이제 업데이트 하지 않는다고 하시니 아쉽긴 합니다만, 제작자님의 손이 닿는 다른 모든 일에 복이 따르길 바랍니다.

Download mod «Yayo's Animation (Continued)» for Rimworld (1.3 - 1.4) Other Mod «Yayo's Animation (Continued)» for Rimworld (v1.3 - 1.4) +8 13.08.2023 17:47 12.41K Den Martin Description Change List Previous versions Last update: 13.08.23. Reason: Update mod to version: 10.08.23 Add Animation for Pawns * Marriage Ceremony * Options File infoHAR Fix for Yayo Animation (1.3) Fixed a bug in the Humanoid Alien Races Mod where body parts would separate when a character is leaning to the left so that there are no issues when animating. This bug fix improves compatibility between Yayo's Animation and Race mods. You only need this mod if you are using the rimworld texture Improving mod.Oct 27, 2021 ... Yayo. 35. Never safe. Drug Lab Recipe: 8 Psychoid leaves. As you can tell from the table above, only Ambrosia, Beer, Psychite tea, and Smokeleaf ...That Aside, I found it interesting how at least some of the drugs in Rimworld seem based off their real life counterparts. These are what I thought each drug was based off of and was wondering if this seems accurate. Beer - No need to compare this one Smokeleaf - Almost certainly marijuana Yayo - Cocaine.In a world where silver can be traded for almost anything, its obvious why you’d want it. Most drugs can be crafted from scratch on your Rimworld too. This makes it a great enterprise as there is no startup cost at all. There are different varieties of drugs in Rimworld from beer to ‘yayo’. These all have different effects on your colonists.Rimworld - Break out the yayo. = PRESS START Rimworld Has Had Its Australian Ban Overturned And Will Now Be Rated R18+. Share Pin.Each dose of go-juice requires 2 Neutroamines, 1 Yayo to create. A stack of 50 neutroamine, worth 300 before Trade Price Improvement and difficulty, can last a single pawn for 125 days, or just over 2 years. With 0 Social skill in Losing is Fun, this price increases to 504. In practice, this supply will end up being somewhat shorter if you want ...Other | Yayo's Animation (Continued) | Add Animation for Pawns Animations can be individually turned off in the options menu.Use only the animations you want * Marriage Ceremony * Burning & Roll * Joy * Funeral * Lovin * Work * Walk * Sleep * Eat * Weapon * And Others About 90 actions are animated. (almost every action) * Options …Yayo and Flake are "safe" - overdoses are technically a positive, since they render a pawn unconscious. Just beware of the tiny chance of death from a major overdose. Joywires. Installing a joywire is not considered a harmful operation, and gives a permanent +30 moodlet. The consciousness penalty does make the target easier to kill, however.Come worship the fox god with usJOIN THE DISCORD! https://discord.gg/Asmh3xCGet Early Access To Future Videos And Support The Channel! https://www.patreon.co...Other | Yayo's Combat Warcaskets | This mod patches Yayo's Combat to properly handle Warcaskets from Vanilla Factions Expanded - Pirates. No longer are the days of paper armor caskets! There's an option to modify how strong or weak the Warcaskets are going to be to tailor your experience, as well as an option to make …

Nov 16, 2022 · By default, the entire planet is polluted over about 13 years. It is designed to create a pollution threat to the player's settlement around 5 years after the start of the game. Pollution spreads across 6 settlements of the watster pirate faction. You can stop the pollution by attacking and destroying that settlement.

Timmy_der_Affe • 6 yr. ago. There is no safe dose as addiction can start already at the first dose. There is however a time after which the first dose's buildup (tolerance) is cleared, which is 3 days. Allowing Yayo only every third day is the "safest" you can get, as every intake will be considered first dose.A mod aiming to improve ammo handling of Yayo's Combat 3 through quality of life features. Also includes compatibility functions for Simple Sidearms, sidearms carried in the inventory are also reloaded.---Added or reworked features: ... Haven't played RimWorld with the new DLC yet, from my understanding mechs auto-generate ammo to reload, so ...Feb 18, 2022 · Option to make Warcaskets more or less common during raids. Also work without Yayo's Combat. (1.3 only) A couple of abilities from Rim-Effect mods that didn't apply their correct effect: Tactical Cloak, Adrenaline Rush, Combat Mastery, Biotic Pull, Biotic Stasis, Biotic Warp, Biotic Charm, and Dark Channel. Also work without Yayo's Combat. Unlike CE, Yayo doesn't do much on it's own and needs a few other mods to truly overhaul Rimworld's combat. What does Yayo do? Not that much on its own ...Yayo is strictly worse value per psychoid leaf to sell. It is a better drug to use, if you are so inclined, but if you are trying to add value to raw leaves flake is the way to go ReplySo if you have your stockpiles next to your crafter so he doesn't need to move, Flake is 10 work and 8 leaves to make $28, and Yayo is 7 work and 8 leaves to make $23. That makes Flake 43% more work for 21% more money (which works out to approximately 18% more work per money). So yes, it still matters whether you value your raw materials or ...Jul 26, 2021 · Yayo 모드 쓰면서 제작자님의 아이디어에 정말 많이 놀랐습니다. 림월드에 있었으면 하는 요소들은 꼭 Yayo 모드에 있더라고요. 이제 업데이트 하지 않는다고 하시니 아쉽긴 합니다만, 제작자님의 손이 닿는 다른 모든 일에 복이 따르길 바랍니다. Rimworld Drug Guide | Yayo OneHunchMan 6.12K subscribers Subscribe Share 14K views 2 years ago #Yayo #RimworldGuide A quick and complete guide on everything Yayo in Rimworld. Yayo is a...Feb 18, 2022 · Option to make Warcaskets more or less common during raids. Also work without Yayo's Combat. (1.3 only) A couple of abilities from Rim-Effect mods that didn't apply their correct effect: Tactical Cloak, Adrenaline Rush, Combat Mastery, Biotic Pull, Biotic Stasis, Biotic Warp, Biotic Charm, and Dark Channel. Also work without Yayo's Combat. Feb 10, 2021 · I think for Yayo's combat the suggestion should be for EM-metals so the ammo can be made with it's metals instead of steel only Argón [author] Dec 31, 2021 @ 1:42pm Well this mod is just ammo for turrets, and it's also just an item replacement, so I don't know if it could really be compatible with yayo or any other ammunition mod at all

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Caravans are a group of one or more colonists who gather together for different purposes and leave the current map tile. Goods can be carried by animals, colonists, or prisoners to facilitate trading on your own schedule; a caravan can also act as a raid squad to attack other establishments. Each caravan is represented on the world …Timmy_der_Affe • 6 yr. ago. There is no safe dose as addiction can start already at the first dose. There is however a time after which the first dose's buildup (tolerance) is cleared, which is 3 days. Allowing Yayo only every third day is the "safest" you can get, as every intake will be considered first dose.Nov 8, 2018 · 1 leaf is worth 2.4. Leaf worth for both: Flake : 9.6. Yayo : 19.2. Flake is the most cost efficient to make, resulting in a higher profit per leaf. Also you can make 2 flake per 8 leafs and 1 yayo per 8 leafs, so flake is the clear winner here. This is purely from a raw value and time spent perspective. Combat Extended is like a cigarette, or luciferium in this context, where just one huff is enough to get you hooked and it becomes tremendously difficult to use Yayo's Combat, other combat mods or revert back to vanilla combat. No, it isn't. At least for me )) Originally posted by YariMurai:Psychite refers to a family of drugs made from psychoid leaves, which are harvested from a psychoid plant. These include: Psychite tea. Flake. Yayo. All three drugs share the same "Psychite" drug need and contribute towards psychite addiction, tolerance, and withdrawal. Go-juice, despite requiring yayo to create, is not considered a psychite ...RimWorld MOD @RimworldM 【1.4/Yayo's Animation (Continued)】Yayo's Animationの有志によるアップデート。 もとMODは更新が放棄されたため ...no. yayo's just changes the damage algorithms and makes vanilla combat not sucks ass. CE on the other hand overhauls everything from how bullets works to how mechanoids makes you shit bricks whenever you see one. although it chokes and dies every time you load a mod without the CE Compatible™ seal of approval. so dont use it in a huge …Overview. Adds suppression mechanics and it is bad. Causes pawns to become suppressed if they take too much heavy fire. Pawns will make themselves a smaller target, causing them to move slower, aim worse and aim slower. Pawns recover from suppression over time, greater when they are not taking much fire. Intent is to slow …A mod to change the texture to high quality andIf you use HAR race mod at the same time, there is a problem of splitting the head image.Using the mod below will fix the bug. HAR Fix for Yayo Animation (Bug Fix for Yayo's Animation With Race mods) Please take this mod and modify it. The source code is included.Caravans are a group of one or more colonists who gather together for different purposes and leave the current map tile. Goods can be carried by animals, colonists, or prisoners to facilitate trading on your own schedule; a caravan can also act as a raid squad to attack other establishments. Each caravan is represented on the world …Aug 15, 2021 · A mod to change the texture to high quality andIf you use HAR race mod at the same time, there is a problem of splitting the head image.Using the mod below will fix the bug. HAR Fix for Yayo Animation (Bug Fix for Yayo's Animation With Race mods) Please take this mod and modify it. The source code is included. Description: Original mod by Yayo! This is an update. You can find the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2575938407. … ….

A disaster that begins every 4th quarter of every year. Ice Age, Infernal Planet. Prepare for 3 quarters. And survive. After the 4th quarter, the temperature returns to normal. And again, an event occurs in the fourth quarter. When the game starts, you can see what kind of disaster this 4th quarter will come. The disasters currently developed are:The mechanics are all fairly simple and latch onto vanilla systems. Compatability seems rock solid. I added it to an ongoing colony with plenty of mods with zero issues; the mechanics seem to work just fine for modded items. (A lot of this is dependent on the settings you use, to be clear. It's very much a pick-and-choose mod.Thanks to @BallinStalin who pointed that flake and yayo used intellectual for crafting instead of cooking*** So, Using this setup, I made them produce the three drugs for 20 days. Three identical colonists (Joint, Flake and Yayo), all with planting lvl 10 and cooking lvl 10 or intellectual lvl 8.Jul 2, 2023 · As a mood control drug, flake is generally inferior to yayo. Yayo is safer: it has a much lower addiction chance (1% vs 5%), a lower major overdose chance (1% vs 1.5%), and each unit of yayo lasts twice as long as flake, meaning there are less chances to overdose/become addicted. They both give +35 mood and x50% pain, but yayo also gives +15% ... Mar 24, 2023 · 15 Technical defName PsychoidLeaves Psychoid leaves are harvested from psychoid plants to craft flake or yayo at a drug lab, or Psychite tea at a campfire, fueled stove or electric stove . Usage [ edit] Psychoid leaves are used in the following crafting recipes: Category: Plant Matter A mod to change the texture to high quality andIf you use HAR race mod at the same time, there is a problem of splitting the head image.Using the mod below will fix the bug. HAR Fix for Yayo Animation (Bug Fix for Yayo's Animation With Race mods) Please take this mod and modify it. The source code is included.Yayo is one of three drugs that can be produced from psychoid leaves, the others being flake and psychite tea. Yayo can also be further refined into go-juice with the addition of 2 neutroamine. As a rough guideline, yayo is for using, and flake is for selling. Drug . As a mood control drug, yayo is generally superior to flake.they will likely get addicted. Not very likely with Yayo. 1% chance per use. #7. Astasia Jun 22, 2022 @ 10:15pm. Not super likely per colonist, but if you have 10-20 colonists there's a very good chance at least one will become addicted during a long drone as it can take up to like 4-5 doses to keep them high for the duration.Gameplay | Yayo's Combat 3 (Continued) | Completely changes the combat animation and system Gorgeous melee combat Animation Slash, sting, head attack, down attack And ranged combat Animation Aiming, reloading, rotating reloading Powerful armor algorithm Penetration becomes very important.High-tech armor is no longer pierced by Low-tech weaponAmm... Yayo rimworld, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]